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AIIonCannonHelipadValue: Difference between revisions

From ModEnc²
en>DCoder
Rewrite
en>Nighthawk200
m Template updated
Line 6: Line 6:
|default=?
|default=?
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 01:14, 17 February 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AIIonCannonHelipadValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.

Note: this flag cannot be responsible for Template:TTL, because it would cause IEs in unmodded YR, where Airforce Command has Template:TTL, and this flag is commented out, but the IE doesn't occur until you create a structure with Template:TTL.