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AIBuildCounts: Difference between revisions

From ModEnc²
en>Crimsonum
m Clarified that this is an Ares-only flag.
en>E1 Elite
m Ratio and Limit like RefineryLimit, BarracksLimit etc. are obsolete in YR/Ares.
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'''AIBuildCounts''' specifies how many building of this kind would be built by AI. Often used with '''Limit=x''' command. Through AIBuildCounts AI actually can override Limit= and build more of a kind.
'''AIBuildCounts''' specifies how many building of this kind would be built by AI. The 3 comma separated values correspond to difficulties:
 
AIBuildCounts=3,2,1  means Hard AI would build 3 buildings, Medium 2 and Easy 1.
3 numbers correspond with difficulties:
AIBuildCounts=3,2,1  means Hard AI would build 3 buildings, Medium 2, Easy 1.
You're not forced to use  maximum numbers, better specify optimal count and let AI have additional with help of  '''AIExtraCounts'''.


==See also==
==See also==
* [[AIExtraCounts]]
* [[AIExtraCounts]]
* [http://ares-developers.github.io/Ares-docs/new/buildings/buildcount.html Ares documentation]
* [http://ares-developers.github.io/Ares-docs/new/buildings/buildcount.html Ares documentation]

Revision as of 09:05, 19 December 2018

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AIBuildCounts
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 1,1,1
Applicable to: BuildingTypes


AIBuildCounts specifies how many building of this kind would be built by AI. The 3 comma separated values correspond to difficulties: AIBuildCounts=3,2,1 means Hard AI would build 3 buildings, Medium 2 and Easy 1.

See also