AA: Difference between revisions
Appearance
en>Nighthawk200 m template updated - I thought you could use a little assistance :) |
en>Nighthawk200 m didn't notice CS and AM |
||
| Line 6: | Line 6: | ||
|types=Projectiles | |types=Projectiles | ||
|ra=yes | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Revision as of 20:46, 7 February 2007
|
|
|
|
|
|
| Flag: | AA |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.





