Projectile: Difference between revisions
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en>DCoder Rewrite, categs |
en>DCoder This describes an ObjectType, added link to Category: Projectile Flags |
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A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | ||
See {{Categ|Projectile|Category: Projectile Flags}} for a list of flags applicable to Projectiles. | |||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
Revision as of 12:18, 13 July 2006
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| Flag: | Projectile |
| File(s): | Rules(md).ini |
| Values: | strings (names of Projectiles) / unsigned integers |
| Special Values: | None |
| Default: | null |
| Applicable to: | Weapons, Maximums |
As a Flag
In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.
In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)
As an Object
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.
See Category: Projectile Flags for a list of flags applicable to Projectiles.





