Glossary of Common Editing Terms: Difference between revisions
Appearance
en>DCoder m Reverted edit of 85.255.113.157, changed back to last version by Renegade |
en>Carnotaurus Put in alphabetical order and added some new terms. |
||
| Line 1: | Line 1: | ||
*[[AI]] - Artificial Intelligence. | *[[AI]] - Artificial Intelligence. | ||
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath | |||
*Comment - | |||
*Frame - Time measurement, at middle speed setting 15 frames=1second. | |||
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash. | |||
*INI - Text files stored inside of the game controlling various data. | |||
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data. | |||
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building. | |||
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels. | |||
'''(original version by DCoder)''' | '''(original version by DCoder)''' | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] | ||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
Revision as of 01:07, 17 June 2008
- AI - Artificial Intelligence.
- Cameo/build icon - The image you see in the sidebar, usually with the name underneath
- Comment -
- Frame - Time measurement, at middle speed setting 15 frames=1second.
- HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
- INI - Text files stored inside of the game controlling various data.
- Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
- SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
- Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
(original version by DCoder)