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Who crushes whom: Difference between revisions

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D's latest experiments drowned in a discussion about table styles...
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This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set. Empty cells signal that one property does not influence the other, e.g. for {{tt|Crusher}} it's totally irrelevant whether {{tt|OmniCrushResistant}} is yes or no.
This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set.  


<div align="center">
<div align="center">
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|style="background:#F0F0F0;"|{{Y}}
|style="background:#F0F0F0;"|{{Y}}
|style="background:#F0F0F0;"|{{N}}
|style="background:#F0F0F0;"|{{N}}
|style="background:#F0F0F0;"|
|style="background:#F0F0F0;"|{{N}}
|style="background:#F0F0F0;"|
|style="background:#F0F0F0;"|
|-
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:<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small>
:<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small>
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</div>
'''In detail:'''
 
*{{TTL|Crusher}} determines if this VehicleType can crush InfantryTypes.
Empty cells signal that one property does not influence the other, specifically:
*{{TTL|Crushable}} determines if this InfantryTypes can be crushed by VehicleTypes.  
*{{tt|Crusher&#61;yes}} checks for {{tt|Crushable}} - it doesn't care whether the target cannot be crushed by OmniCrushers.
*Just because a target is not an OmniCrusher, doesn't mean it can't crush a {{tt|Crushable&#61;yes}} - that's determined by {{tt|Crusher}}.
 
 
'''The flags in detail:'''
*{{TTL|Crusher}} determines if this VehicleType can crush objects.
*{{TTL|Crushable}} determines if this object can be crushed by Crushers.  
:''Only if the Attacker is {{tt|Crusher&#61;yes}} and the Defender is {{tt|Crushable&#61;yes}}, the crushing can happen.''
:''Only if the Attacker is {{tt|Crusher&#61;yes}} and the Defender is {{tt|Crushable&#61;yes}}, the crushing can happen.''
*{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to also crush InfantryTypes who are set {{tt|Crushable&#61;no}}, and to crush other VehicleTypes.
*{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to crush objects who are set {{tt|Crushable&#61;no}}.
*{{TTL|OmniCrushResistant}} determines if this VehicleType can be crushed by other VehicleTypes.
*{{TTL|OmniCrushResistant}}, if enabled, prevents all crushing.
:''Only if the Attacker is {{tt|OmniCrusher&#61;yes}} and the Defender is {{tt|OmniCrushResistant&#61;no}}, one VehicleType can crush the other.''


[[Category: General Editing Information]]
[[Category: General Editing Information]]

Revision as of 17:29, 13 July 2006

This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set.

Can Defender be crushed by Attacker?
Defender
Template:TTL Template:TTL
yes no yes no
  A  
t
t
a
c
k
e
r
Template:TTL yes
no
Template:TTL yes
no
OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.

Empty cells signal that one property does not influence the other, specifically:

  • Crusher=yes checks for Crushable - it doesn't care whether the target cannot be crushed by OmniCrushers.
  • Just because a target is not an OmniCrusher, doesn't mean it can't crush a Crushable=yes - that's determined by Crusher.


The flags in detail:

  • Template:TTL determines if this VehicleType can crush objects.
  • Template:TTL determines if this object can be crushed by Crushers.
Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
  • Template:TTL, if enabled, allows the VehicleType to crush objects who are set Crushable=no.
  • Template:TTL, if enabled, prevents all crushing.