Tiled: Difference between revisions
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==Note== | ==Note== | ||
*Because this is a tag used for Animation rather than for Particles, it has no effect on the images called by Particles, which is a natural thing. | *Because this is a tag used for Animation rather than for Particles, it has no effect on the images called by Particles, which is a natural thing. | ||
{{Bugs}} | =={{Bugs}}== | ||
*<u><b> [[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always | *<u><b> [[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always | ||
*This bug has been fixed in [[Phobos]] Build33. | *This bug has been fixed in [[Phobos]] Build33. | ||
"[https://phobos.readthedocs.io/en/latest/Fixed-or-Improved-Logics.html#bugfixes-and-miscellaneous Animation with Tiled=yes now supports CustomPalette.]" | "[https://phobos.readthedocs.io/en/latest/Fixed-or-Improved-Logics.html#bugfixes-and-miscellaneous Animation with Tiled=yes now supports CustomPalette.]" | ||
Latest revision as of 17:59, 2 July 2025
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| Flag: | Tiled |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | Animations |
Tiled=yes makes the anim "stack" upwards.
It is used in Tiberian Sun's [IONBEAM] so the beam draws from the top of the screen to target cell.
In theory, you can see the anim playing from top of the map to the bottom of the map.
If Tiled=yes is used with the SHP turret It will look incredibly funny.
File:Tiled on SHP turret.png
Note
- Because this is a tag used for Animation rather than for Particles, it has no effect on the images called by Particles, which is a natural thing.
Bugs/Side-Effects/Unexpected Limitations
- Animationsare hardcoded to use the AnimPalette=yes palette Always
- This bug has been fixed in Phobos Build33.





