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[[File:Teleporter=yes and Locomotor=4A582746-9839-11d1-B709-00A024DDAFD1.gif]]
[[File:Teleporter=yes and Locomotor=4A582746-9839-11d1-B709-00A024DDAFD1.gif]]
{{Bugs}}
=={{Bugs}}==
<b>[[InfantryTypes]]</b> with tags <b>Teleporter=yes</b> and <b>{{f|C4|yes|Link}}</b> will not <b><font style="color:red">die</font></b> when hit by a warp Enter the water.  
<b>[[InfantryTypes]]</b> with tags <b>Teleporter=yes</b> and <b>{{f|C4|yes|Link}}</b> will not <b><font style="color:red">die</font></b> when hit by a warp Enter the water.  
ิby <b>[[Superweapons]]</b>
ิby <b>[[Superweapons]]</b>

Latest revision as of 17:57, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Teleporter
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


This flag has two meanings.

If Teleporter is set to yes on an InfantryType, then said InfantryTypes can be teleported by the Chronosphere without being killed.

If Teleporter is set to yes on a VehicleTypes with the chrono Locomotor set, then said VehicleType will only teleport to dock to a building which has DockUnload=yes set.

Nost

VehicleTypes with tags Teleporter=yes and Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} If we control the VehicleTypes mentioned above and press the Z key VehicleTypes will not move automatically.

VehicleTypes with tags Teleporter=yes and Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} The Turret will automatically turn in any direction. and attack animations will be on the wrong side.

File:Teleporter=yes and Locomotor=4A582746-9839-11d1-B709-00A024DDAFD1.gif

Bugs/Side-Effects/Unexpected Limitations

InfantryTypes with tags Teleporter=yes and C4=yes will not die when hit by a warp Enter the water. ิby Superweapons

See also

Organic=no