StartFacing: Difference between revisions
Appearance
m 3 revisions imported |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| Line 8: | Line 8: | ||
Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise. | Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise. | ||
{{bugs}} | =={{bugs}}== | ||
If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}. | If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}. | ||
Latest revision as of 17:54, 2 July 2025
|
|
|
|
|
|
| Flag: | StartFacing |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7) |
| Applicable to: | BuildingTypes |
Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.
Bugs/Side-Effects/Unexpected Limitations
If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.





