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Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.
Specifies the direction this building's [[turret]] (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.


{{bugs}}
=={{bugs}}==
If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}.
If the turret is not a voxel ({{f|TurretAnimIsVoxel|false|link}}), when the [[buildup]] has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by {{f|{{PAGENAME}}}}.



Latest revision as of 17:54, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: StartFacing
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7)
Applicable to: BuildingTypes


Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.

Bugs/Side-Effects/Unexpected Limitations

If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.

See Also