SlavesFreeSound: Difference between revisions
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*[[InfantryTypes]] use the sequence [[Cheer]] to express happiness. | *[[InfantryTypes]] use the sequence [[Cheer]] to express happiness. | ||
{{Bugs}} | =={{Bugs}}== | ||
*Specifying {{f|Slaved|yes|Link}} or {{f|Slaved|no|Link}} for [[InfantryTypes]] does not affect the tag. <b>SlavesFreeSound</b>. | *Specifying {{f|Slaved|yes|Link}} or {{f|Slaved|no|Link}} for [[InfantryTypes]] does not affect the tag. <b>SlavesFreeSound</b>. | ||
Latest revision as of 17:51, 2 July 2025
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| Flag: | SlavesFreeSound |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | SlaveWorkerLiberated (Not using any sound Will result in no sound So this tag will be useless.) |
| Applicable to: | AudioVisual |
This specifies the sound to make when an InfantryType with Slaved=yes set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Note
- InfantryTypes use the sequence Cheer to express happiness.
Bugs/Side-Effects/Unexpected Limitations
- Specifying Slaved=yes or Slaved=no for InfantryTypes does not affect the tag. SlavesFreeSound.





