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Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.
Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.


{{bugs}}
=={{bugs}}==
If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.
If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.



Latest revision as of 17:45, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProtectWithWall
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and instructs the AI player that this building should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.

Bugs/Side-Effects/Unexpected Limitations

If the AI gains ownership of a building with ProtectWithWall=yes through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.

See Also

WantsExtraSpace

AIBuildThis

AIBasePlanningSide