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OverloadDamage: Difference between revisions

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This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>.
This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>.


{{Bugs}}
=={{Bugs}}==
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>.
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>.



Latest revision as of 17:41, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: OverloadDamage
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.

This looks funny When given to any unit that has Immune=yes.

Bugs/Side-Effects/Unexpected Limitations

  • damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).

File:OverloadDamage on passenger.gif

See also