OverloadDamage: Difference between revisions
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This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>. | This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>. | ||
{{Bugs}} | =={{Bugs}}== | ||
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | *damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | ||
Latest revision as of 17:41, 2 July 2025
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| Flag: | OverloadDamage |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
| Default: | none |
| Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.
This looks funny When given to any unit that has Immune=yes.
Bugs/Side-Effects/Unexpected Limitations
- damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).
File:OverloadDamage on passenger.gif





