LeptonsPerFireIncrease: Difference between revisions
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Note that the value used in unmodified {{ini|rules}}, {{tt|2000}}, is more than all the height levels combined, meaning that the logic is effectively disabled. | Note that the value used in unmodified {{ini|rules}}, {{tt|2000}}, is more than all the height levels combined, meaning that the logic is effectively disabled. | ||
{{bugs}} | =={{bugs}}== | ||
This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will ''always'' be able to fire farther while moving at high terrain than at low terrain. | This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will ''always'' be able to fire farther while moving at high terrain than at low terrain. | ||
Latest revision as of 17:34, 2 July 2025
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| Flag: | LeptonsPerFireIncrease |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
Height above ground level, in leptons, that a unit has to climb to before it gets a bonus to its weapon's range.
Note that the value used in unmodified rules(md).ini, 2000, is more than all the height levels combined, meaning that the logic is effectively disabled.
Bugs/Side-Effects/Unexpected Limitations
This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will always be able to fire farther while moving at high terrain than at low terrain.





