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LaserFence: Difference between revisions

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Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this [[BuildingTypes]] acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with {{f|LaserFencePost|yes|link}} set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.
Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this [[BuildingTypes]] acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with {{f|LaserFencePost|yes|link}} set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.
{{Bugs}}
=={{Bugs}}==
Due to Westwood's carelessness (after all, they did not intend to use this feature), this feature was damaged in YR1.001, the laserfencewall never turned on even if power on.
Due to Westwood's carelessness (after all, they did not intend to use this feature), this feature was damaged in YR1.001, the laserfencewall never turned on even if power on.
*This bug has been fixed in Ares 0.1.
*This bug has been fixed in Ares 0.1.

Latest revision as of 17:33, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LaserFence
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Residual from Tiberian Sun. Can be set to 'yes' or 'no' and determines if this BuildingTypes acts as a Laser Fence. This means the structure acts like a wall and will automatically be created between two structures with LaserFencePost=yes set if they are present. The structure's SHP sequence must also be structured so that there are an equal number of frames for its enabled (supplied with power) and disabled (has no power) states. This is special case for the 'wall' logic, where this structure acts purely as the 'lengths' of the wall.

Bugs/Side-Effects/Unexpected Limitations

Due to Westwood's carelessness (after all, they did not intend to use this feature), this feature was damaged in YR1.001, the laserfencewall never turned on even if power on.

  • This bug has been fixed in Ares 0.1.