LaserDuration: Difference between revisions
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This flag defines the laser's lifetime, in frames, for <tt>[[IsLaser]]=yes</tt> and <tt>[[IsBigLaser]]=yes</tt> weapons. | This flag defines the laser's lifetime, in frames, for <tt>[[IsLaser]]=yes</tt> and <tt>[[IsBigLaser]]=yes</tt> weapons. | ||
{{bugs}} | =={{bugs}}== | ||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. | This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. | ||
Latest revision as of 17:33, 2 July 2025
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| Flag: | LaserDuration |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers |
| Default: | 0? |
| Applicable to: | Weapons |
This flag defines the laser's lifetime, in frames, for IsLaser=yes and IsBigLaser=yes weapons.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserDuration values of the Primary weapon.





