Jump to content

Gate: Difference between revisions

From ModEnc²
m 4 revisions imported
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
Line 3: Line 3:
==Note==
==Note==
This logic will work correctly If [[BuildingType]] with <b>Gate=yes</b> tag were ours.<br>[[BuildingTypes]] will not be able to attack <b>(even if [[BuildingType]] has a weapon)</b>
This logic will work correctly If [[BuildingType]] with <b>Gate=yes</b> tag were ours.<br>[[BuildingTypes]] will not be able to attack <b>(even if [[BuildingType]] has a weapon)</b>
{{Bugs}}
=={{Bugs}}==
>This causes <b>[[Foundation]]</b> with large values ​​<b>(e.g. Foundation=4x4)</b> to display incorrectly.
>This causes <b>[[Foundation]]</b> with large values ​​<b>(e.g. Foundation=4x4)</b> to display incorrectly.


><b>[[Buildup]]</b> is played in reverse.
><b>[[Buildup]]</b> is played in reverse.

Latest revision as of 17:26, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Gate
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType is classed as a gate, which means it can 'open' and 'close' to allow and disallow passage of units across it.

Note

This logic will work correctly If BuildingType with Gate=yes tag were ours.
BuildingTypes will not be able to attack (even if BuildingType has a weapon)

Bugs/Side-Effects/Unexpected Limitations

>This causes Foundation with large values ​​(e.g. Foundation=4x4) to display incorrectly.

>Buildup is played in reverse.