Jump to content

EngineerDamage: Difference between revisions

From ModEnc²
m 1 revision imported
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
Line 20: Line 20:
'''Note:''' Only applicable if the "Multi Engineers" game option is enabled.
'''Note:''' Only applicable if the "Multi Engineers" game option is enabled.


{{Bugs}}
=={{Bugs}}==
In vanilla TS to YR, this flag either does not work properly or is completely missing.
In vanilla TS to YR, this flag either does not work properly or is completely missing.


== See Also ==
== See Also ==
* [[EngineerCaptureLevel]]
* [[EngineerCaptureLevel]]

Latest revision as of 17:23, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EngineerDamage
File(s): rules(md).ini, mplayer.ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.0
Applicable to: General, Aftermath


Specifies the amount of damage an Engineer does to a building. If a building's health is above EngineerCaptureLevel, an enemy Engineer entering it will remove this amount of health from the building, relative to the building's total health.

Note: Only applicable if the "Multi Engineers" game option is enabled.

Bugs/Side-Effects/Unexpected Limitations

In vanilla TS to YR, this flag either does not work properly or is completely missing.

See Also