EngineerDamage: Difference between revisions
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'''Note:''' Only applicable if the "Multi Engineers" game option is enabled. | '''Note:''' Only applicable if the "Multi Engineers" game option is enabled. | ||
{{Bugs}} | =={{Bugs}}== | ||
In vanilla TS to YR, this flag either does not work properly or is completely missing. | In vanilla TS to YR, this flag either does not work properly or is completely missing. | ||
== See Also == | == See Also == | ||
* [[EngineerCaptureLevel]] | * [[EngineerCaptureLevel]] | ||
Latest revision as of 17:23, 2 July 2025
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| Flag: | EngineerDamage |
| File(s): | rules(md).ini, mplayer.ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.0 |
| Applicable to: | General, Aftermath |
Specifies the amount of damage an Engineer does to a building. If a building's health is above EngineerCaptureLevel, an enemy Engineer entering it will remove this amount of health from the building, relative to the building's total health.
Note: Only applicable if the "Multi Engineers" game option is enabled.
Bugs/Side-Effects/Unexpected Limitations
In vanilla TS to YR, this flag either does not work properly or is completely missing.





