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EliteAirstrikeTeam: Difference between revisions

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This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag.
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag.


{{Bugs}}
=={{Bugs}}==
if '''EliteAirstrikeTeam=x''' '''(EliteAirstrikeTeam=-1,EliteAirstrikeTeam=0) '''
if '''EliteAirstrikeTeam=x''' '''(EliteAirstrikeTeam=-1,EliteAirstrikeTeam=0) '''
Units using this weapon aim a laser beam at their target. But there will be no [[AircraftTypes]] flying to attack the target!
Units using this weapon aim a laser beam at their target. But there will be no [[AircraftTypes]] flying to attack the target!

Latest revision as of 17:22, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EliteAirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in at Elite level by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the EliteAirstrikeTeamType flag.

Bugs/Side-Effects/Unexpected Limitations

if EliteAirstrikeTeam=x (EliteAirstrikeTeam=-1,EliteAirstrikeTeam=0) Units using this weapon aim a laser beam at their target. But there will be no AircraftTypes flying to attack the target!

See also