MobileFire: Difference between revisions
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way. | |||
{{Bugs}} | {{Bugs}} | ||
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | ||
==See Also== | |||
[[FireWhileMoving]] (YR) | |||
Revision as of 11:20, 17 June 2025
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| Flag: | MobileFire |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.
See Also
FireWhileMoving (YR)





