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MissileROTVar: Difference between revisions

From ModEnc²
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Not obsolete, just barely noticable with expected values
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{{Flag
{{Flag
|values={{Values|float}}
|values={{Values|percentage}}
|files={{ini|rules}}
|files={{ini|rules}}
|types={{Categ|General}}
|types={{Categ|General}}
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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|tsobsolete=yes
}}
}}


According to the {{ini|rules}} comment, this flag would've defined the rate of turn fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used.
Specifies the rate of turn fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). Increasing this value increases the maximum amplitude of the randomly fluctuating sine wave that the missiles follow, causing them to wobble as they travel.
 
Although this flag is valid, the effect is very minuscule – even with large values like {{tt|2000}}, the flight trajectory fluctuation is barely noticable.
 
== See Also ==
[[MissileSpeedVar]]

Revision as of 12:31, 5 June 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MissileROTVar
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Applicable to: General


Specifies the rate of turn fluctuation percentage of guided missiles (projectiles with ROT greater than 1). Increasing this value increases the maximum amplitude of the randomly fluctuating sine wave that the missiles follow, causing them to wobble as they travel.

Although this flag is valid, the effect is very minuscule – even with large values like 2000, the flight trajectory fluctuation is barely noticable.

See Also

MissileSpeedVar