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AnimPalette: Difference between revisions

From ModEnc²
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ATHSE (talk | contribs)
projectiles aren't turrets
 
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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{Values|Boolean}}
|values={{Values|Boolean}}
|types={{Categ|Projectiles}} {{Categ|Animations}}
|types={{Categ|Projectiles}}
|default=no
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}
Specifies if this projectile uses the animation palette rather than the default palette.
When set to 'yes' this specifies that a {{f|Projectile|link}} uses the animation palette (ANIM.PAL) rather than the default unit palette.
 
==Note==
<font style="color:red">Even though the SHP Turret will be the same type of animation as other animations, But this flag cannot be used on turrets!</font> 🥱

Latest revision as of 09:30, 19 May 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AnimPalette
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


When set to 'yes' this specifies that a Projectile uses the animation palette (ANIM.PAL) rather than the default unit palette.