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Smoke: Difference between revisions

From ModEnc²
m 3 revisions imported
This is obsolete in TS as well. Updated.
 
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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ra2obsolete=yes
|tsobsolete=yes
}}
}}
Smoke=ANIM (Needs to be in Animations list)<br>
Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.
A smoke that rises from the ground after a building explosion.<br>
 
Recommended ANIM - SMOKEY<br>
In {{ra}}, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the {{tt|SMOKE_M}} animation type. {{f|Smoke}} was added during {{ts}}'s development likely to unhardcode this logic, however the logic ended up scrapped.
==Note==
*It is assumed that it is not used in the game. Due to the It will affect the speed of the game(If there are too many animations of this type playing at the same time).

Latest revision as of 20:57, 2 May 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Smoke
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: none
Default: none
Applicable to: AudioVisual

Logic related to Smoke, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.

In Red Alert, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the SMOKE_M animation type. Smoke was added during Tiberian Sun's development likely to unhardcode this logic, however the logic ended up scrapped.