Gunner: Difference between revisions
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why do we need a warning about negative, just say it must be positive? |
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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If set, specifies that this object uses an [[IFV Weapon System]]. | If set, specifies that this object uses an [[IFV Weapon System]]. | ||
Revision as of 07:40, 23 April 2025
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| Flag: | Gunner |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that this object uses an IFV Weapon System.
Originally used only on the IFV. In order for this flag to work as expected, the vehicle in question must have a TurretCount= value, and it has to be greater than zero.
Bugs/Side-Effects/Unexpected Limitations
Gunner=yes vehicles use the passenger’s Temporal device to fire if it is equipped with a Temporal=yes weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. However, if the Gunner=yes vehicle is also OpenTopped=yes, the infantry with the Temporal weapon inside is still expected to fire on its own, but because it doesn’t have the Temporal device any more, the game crashes.
- Ares 0.9 prevents infantry that has its temporal device taken away by the Gunner logic from firing out of an OpenTopped vehicle.





