AllowedToStartInMultiplayer: Difference between revisions
m 9 revisions imported |
rework |
||
| Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|rules(md).ini}} | |files={{Categ|rules(md).ini}} | ||
|default=yes | |default=yes | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|types=[[VehicleTypes]], [[InfantryTypes]] | |types=[[VehicleTypes]], [[InfantryTypes]] | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and [[Houses|House]]-specific units from being spawned with the [[MCV]]. Such spawned starting units will still be limited by the usual [[Sides|Side]], [[TechLevel]], and other restrictions. | |||
{{bugs}} | |||
There must be at least one [[InfantryTypes]] unit, and one [[VehicleTypes]] unit, eligible to start, if choosing a 'Unit Count' greater than 0, in the multiplayer lobby, otherwise you will get an [[Internal_Error]]. | |||
[[Naval]] units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A <tt>Naval</tt> unit might spawn far away, similar to how [[Crates]] that give units, if that's the only available water. | |||
Revision as of 04:53, 22 April 2025
|
|
|
|
|
|
| Flag: | AllowedToStartInMultiplayer |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | VehicleTypes, InfantryTypes |
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and House-specific units from being spawned with the MCV. Such spawned starting units will still be limited by the usual Side, TechLevel, and other restrictions.
Bugs/Side-Effects/Unexpected Limitations
There must be at least one InfantryTypes unit, and one VehicleTypes unit, eligible to start, if choosing a 'Unit Count' greater than 0, in the multiplayer lobby, otherwise you will get an Internal_Error.
Naval units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A Naval unit might spawn far away, similar to how Crates that give units, if that's the only available water.





