AISafeDistance: Difference between revisions
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Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the | Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the center of the enemy base. | ||
==Notes== | ==Notes== | ||
The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction. | The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction. | ||
Revision as of 13:23, 15 April 2025
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| Flag: | AISafeDistance |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | General |
Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the center of the enemy base.
Notes
The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction.





