Jump to content

AffectsAllies: Difference between revisions

From ModEnc²
m 9 revisions imported
ATHSE (talk | contribs)
rewordings of improvement
Line 5: Line 5:
|values={{values|Booleans}}
|values={{values|Booleans}}
|yr=yes
|yr=yes
|rp=yes
}}
}}
This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? -->
This controls whether this warhead can apply 'damage' to friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still.  
<h1>Case study</h1>
 
*{{f|MindControl|yes|link}}and{{f|Psychedelic|yes|link}} Affects the opposing party only.
==Usage==
*Healing type weapon(negative damage from any weapon) will affect your side.
If <tt>AffectsAllies=yes</tt>, a weapon with {{f|MindControl|yes|link}} and {{f|Psychedelic|yes|link}} affects the opposing party only.
==Nots==
 
If <b>AffectsAllies=no</b> is used against a [[warhead]] In the section [[Particle]] it will not work.
If the weapon does negative [[Damage]], such as a repairing/healing type weapon, it will be able to heal all allies.
Doesn't work with [[Temporal]] tag.
 
Doesn't work with [[IsLocomotor]] tag.
==Notes==
A [[Particle]] won't function if <tt>AffectsAllies=no</tt> is used on its [[warhead]].
 
{{bugs}}
Doesn't work with {f|Temporal|yes|link}} weapons or {f|IsLocomotor|yes|link}} objects.

Revision as of 14:18, 14 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This controls whether this warhead can apply 'damage' to friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.

Usage

If AffectsAllies=yes, a weapon with MindControl=yes and Psychedelic=yes affects the opposing party only.

If the weapon does negative Damage, such as a repairing/healing type weapon, it will be able to heal all allies.

Notes

A Particle won't function if AffectsAllies=no is used on its warhead.

Bugs/Side-Effects/Unexpected Limitations Doesn't work with {f|Temporal|yes|link}} weapons or {f|IsLocomotor|yes|link}} objects.