Jump to content

DetailMinFrameRateMovie: Difference between revisions

From ModEnc²
ATHSE (talk | contribs)
m wrong link
ATHSE (talk | contribs)
m split para
 
Line 13: Line 13:
|ares=yes
|ares=yes
}}
}}
If the game drops below this frames-per-second threshold value while in-game movies are playing, the game will automatically switch to the lowest visual detail level setting, turning off various visual effects, and skipping the playback of some battlefield [[Animations]]. The high visual settings won't return until the frames-per-second exceeds the threshold value plus the value of [[DetailBufferZoneWidth]].
If the game drops below this frames-per-second threshold value while in-game movies are playing, the game will automatically switch to the lowest visual detail level setting, turning off various visual effects, and skipping the playback of some battlefield [[Animations]].  
 
The high visual settings won't return until the frames-per-second exceeds the threshold value plus the value of [[DetailBufferZoneWidth]].


==See also==
==See also==
[[Detail Level System|Detail Level System]]
[[Detail Level System|Detail Level System]]

Latest revision as of 17:41, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DetailMinFrameRateMovie
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 20
Applicable to: AudioVisual


If the game drops below this frames-per-second threshold value while in-game movies are playing, the game will automatically switch to the lowest visual detail level setting, turning off various visual effects, and skipping the playback of some battlefield Animations.

The high visual settings won't return until the frames-per-second exceeds the threshold value plus the value of DetailBufferZoneWidth.

See also

Detail Level System