DetailBufferZoneWidth: Difference between revisions
Appearance
m 2 revisions imported |
m remove redundant links |
||
| Line 13: | Line 13: | ||
|ares=yes | |ares=yes | ||
}} | }} | ||
Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored. | Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored. | ||
==See | ==See Also== | ||
[[Detail Level System|Detail Level System]] | |||
Revision as of 17:29, 13 April 2025
|
|
|
|
|
|
| Flag: | DetailBufferZoneWidth |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | ? |
| Applicable to: | AudioVisual |
Specified a buffer value for automatic visual detail level switching which is triggered through either DetailMinFrameRateNormal or DetailMinFrameRateMovie. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.





