World-Altering Editor: Difference between revisions
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The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from {{ts}} through {{yr}}. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. | |||
To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes practically all tools present in FS/FA2 and a significant number of new ones. Many familiar tools have significant quality-of-life improvements. These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors. | |||
WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother performance with better graphical quality. | |||
To run WAE, you need the following: | |||
*.NET 8 Desktop Runtimes. | |||
*DirectX 11 compatible GPU, with a recommended 2GB of VRAM. | |||
*64-bit Operating System. | |||
The editor is licensed under the GNU General Public License, version 3. If you create and publish a derivate, you need to also release your source code for the fork. Please see LICENSE.txt for more details. | |||
==Links== | |||
Official Releases - download latest official release: https://github.com/CnCNet/WorldAlteringEditor/releases | |||
Development Builds - download the build artifacts: https://github.com/CnCNet/WorldAlteringEditor/actions | |||
Use Manual: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Manual.md | |||
Contribution Guidelines: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Contributing.md | |||
Revision as of 16:25, 13 April 2025
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The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from Tiberian Sun through Yuri's Revenge. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes practically all tools present in FS/FA2 and a significant number of new ones. Many familiar tools have significant quality-of-life improvements. These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors. WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother performance with better graphical quality. To run WAE, you need the following:
- .NET 8 Desktop Runtimes.
- DirectX 11 compatible GPU, with a recommended 2GB of VRAM.
- 64-bit Operating System.
Links
Official Releases - download latest official release: https://github.com/CnCNet/WorldAlteringEditor/releases
Development Builds - download the build artifacts: https://github.com/CnCNet/WorldAlteringEditor/actions
Use Manual: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Manual.md
Contribution Guidelines: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Contributing.md





