Jump to content

World-Altering Editor: Difference between revisions

From ModEnc²
ATHSE (talk | contribs)
Created page with "{{guideheader |ts=yes |fs=yes |ra2=yes |yr=yes }} I am WAE, destroyer of worlds."
 
ATHSE (talk | contribs)
No edit summary
Line 5: Line 5:
|yr=yes
|yr=yes
}}
}}
I am WAE, destroyer of worlds.
The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from {{ts}} through {{yr}}. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there.
 
To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes practically all tools present in FS/FA2 and a significant number of new ones. Many familiar tools have significant quality-of-life improvements. These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors.
 
WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother performance with better graphical quality.
 
To run WAE, you need the following:
*.NET 8 Desktop Runtimes.
*DirectX 11 compatible GPU, with a recommended 2GB of VRAM.
*64-bit Operating System.
 
The editor is licensed under the GNU General Public License, version 3. If you create and publish a derivate, you need to also release your source code for the fork. Please see LICENSE.txt for more details.
 
==Links==
Official Releases - download latest official release: https://github.com/CnCNet/WorldAlteringEditor/releases
 
Development Builds - download the build artifacts: https://github.com/CnCNet/WorldAlteringEditor/actions
 
Use Manual: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Manual.md
 
Contribution Guidelines: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Contributing.md

Revision as of 16:25, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge

The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from Tiberian Sun through Yuri's Revenge. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes practically all tools present in FS/FA2 and a significant number of new ones. Many familiar tools have significant quality-of-life improvements. These improvements make it much more efficient to create maps with WAE than the old FS/FA2 map editors. WAE is graphically more demanding than FS/FA2, but can also utilize modern hardware much more efficiently, meaning that if you have a decently modern computer, WAE achieves smoother performance with better graphical quality. To run WAE, you need the following:
  • .NET 8 Desktop Runtimes.
  • DirectX 11 compatible GPU, with a recommended 2GB of VRAM.
  • 64-bit Operating System.
The editor is licensed under the GNU General Public License, version 3. If you create and publish a derivate, you need to also release your source code for the fork. Please see LICENSE.txt for more details.

Links

Official Releases - download latest official release: https://github.com/CnCNet/WorldAlteringEditor/releases

Development Builds - download the build artifacts: https://github.com/CnCNet/WorldAlteringEditor/actions

Use Manual: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Manual.md

Contribution Guidelines: https://github.com/CnCNet/WorldAlteringEditor/blob/master/docs/Contributing.md