Generic Prerequisites: Difference between revisions
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In short, this means that if <tt>PrerequisiteBarracks=NAHAND,GAPILE</tt> is set, an [[InfantryTypes|infantry]] with a <tt>Prerequisite=BARRACKS</tt> can be built from from either NAHAND or GAPILE, if the player owns it. You may realize this can be a little redundant, at least for the [[Factory]] types, since infantry can only be produced by a building with <tt>Factory=InfantryType</tt>, so the player must have one of them anyway. | In short, this means that if <tt>PrerequisiteBarracks=NAHAND,GAPILE</tt> is set, an [[InfantryTypes|infantry]] with a <tt>Prerequisite=BARRACKS</tt> can be built from from either [NAHAND] or [GAPILE], if the player owns it. You may realize this can be a little redundant, at least for the [[Factory]] types, since infantry can only be produced by a building with <tt>Factory=InfantryType</tt>, so the player must have one of them anyway. | ||
==See Also== | ==See Also== | ||
Revision as of 11:18, 13 April 2025
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Generic prerequisites are used in rules(md).ini, under the [General] section, to shorthand specific classes of buildings, so that any captured or double-owned production buildings (or technology buildings) of the type, can substitute for the specific building belonging to that Side or House.
The tags responsible for setting these, and their equivalent aliases are:
| Building Category | Prerequisite Alias |
|---|---|
| PrerequisitePower | POWER |
| PrerequisiteProc | PROC |
| PrerequisiteRadar | RADAR |
| PrerequisiteBarracks | BARRACKS |
| PrerequisiteFactory | FACTORY |
| PrerequisiteTech | TECH |
In short, this means that if PrerequisiteBarracks=NAHAND,GAPILE is set, an infantry with a Prerequisite=BARRACKS can be built from from either [NAHAND] or [GAPILE], if the player owns it. You may realize this can be a little redundant, at least for the Factory types, since infantry can only be produced by a building with Factory=InfantryType, so the player must have one of them anyway.





