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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
}}
This flag determines whether this [[Projectile|projectile]] can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
==In {{ra2}}==
For targeting objects beyond walls, it has been superseded by [[SubjectToWalls]], and [[SubjectToElevation]].
 
For [[MissileSpawn|spawned]] missile types, <tt>High=yes</tt> will also affect how and when AA defenses can acquire it as a target. It may also have some effect on trajectory, such as the apex of a ballistic arc.

Revision as of 12:13, 12 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.

In Red Alert 2

For targeting objects beyond walls, it has been superseded by SubjectToWalls, and SubjectToElevation.

For spawned missile types, High=yes will also affect how and when AA defenses can acquire it as a target. It may also have some effect on trajectory, such as the apex of a ballistic arc.