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JumpjetControls: Difference between revisions

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{{WrongTitle|[{{PAGENAME}}]}}
{{WrongTitle|[{{PAGENAME}}]}}


In this section of {{rules}}, the game's jumpjet controls are located. They define the default movement behavior for jumpjets. Units can override the values individually, or omit them to use defaults set here, though there is some divergence from the equivalent tags.
In {{ra2}}, this section of {{rules}} is where the global [[JumpJet]] controls are located. They define the default [[Speed|speeds]] and movement behavior for units with <tt>Jumpjet=yes</tt> set. Units can override the values individually, or omit them to use defaults set here, though there is some divergence from the equivalent unit tags.


==See also==
==See also==
[[JumpJet]]
[[MovementZone]]


[[SpeedType]]
[[SpeedType]]


[[Locomotor]]
[[Locomotor]]
[[HoverAttack]]
[[Crashable]]


[[Category:{{PAGENAME}} Flags| ]]
[[Category:{{PAGENAME}} Flags| ]]
[[Category:Rules(md).ini Sections]]
[[Category:Rules(md).ini Sections]]
<!-- [[Category:General Editing Information]] -->
<!-- [[Category:General Editing Information]] -->
[[Category:Jumpjet Flags]]

Revision as of 23:06, 11 April 2025

This page should correctly be named "[JumpjetControls]"; it is wrong due to technical restrictions.



In Red Alert 2, this section of Rules(md).ini is where the global JumpJet controls are located. They define the default speeds and movement behavior for units with Jumpjet=yes set. Units can override the values individually, or omit them to use defaults set here, though there is some divergence from the equivalent unit tags.

See also

MovementZone

SpeedType

Locomotor

HoverAttack

Crashable