JumpjetControls: Difference between revisions
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{{WrongTitle|[{{PAGENAME}}]}} | {{WrongTitle|[{{PAGENAME}}]}} | ||
In this section of {{rules}} | In {{ra2}}, this section of {{rules}} is where the global [[JumpJet]] controls are located. They define the default [[Speed|speeds]] and movement behavior for units with <tt>Jumpjet=yes</tt> set. Units can override the values individually, or omit them to use defaults set here, though there is some divergence from the equivalent unit tags. | ||
==See also== | ==See also== | ||
[[ | [[MovementZone]] | ||
[[SpeedType]] | [[SpeedType]] | ||
[[Locomotor]] | [[Locomotor]] | ||
[[HoverAttack]] | |||
[[Crashable]] | |||
[[Category:{{PAGENAME}} Flags| ]] | [[Category:{{PAGENAME}} Flags| ]] | ||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
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Revision as of 23:06, 11 April 2025
In Red Alert 2, this section of Rules(md).ini is where the global JumpJet controls are located. They define the default speeds and movement behavior for units with Jumpjet=yes set. Units can override the values individually, or omit them to use defaults set here, though there is some divergence from the equivalent unit tags.