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==Mission Control==
The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set.
The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set.



Revision as of 15:18, 11 April 2025

This page should correctly be named "[Guard]"; it is wrong due to technical restrictions.


Mission Control

The [Guard] section in rules(md).ini is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.

For a full list of available tags, see: Mission Control.

Infantry Sequences

Guard is also a tag within special 'sequences' in art(md).ini. In this case it defines the range of frames inside infantry's SHP art that should be displayed when set to Guard mode.

For a better understanding of function and available tags, see: Sequence.

See Also

Ready

InfantrySequences

Sequence

Prone