Guard: Difference between revisions
Appearance
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{WrongTitle|[{{PAGENAME}}]}} | ||
| | |||
The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set. | |||
| | |||
}} | |||
For a full list of available tags, see: [[Mission Control]]. | For a full list of available tags, see: [[Mission Control]]. | ||
==Infantry Sequences== | |||
Guard is also a tag within special 'sequences' in {{ini|art}}. In this case it defines the range of frames inside [[IntanfryTypes|infantry's]] [[Shape|SHP art]] that should be displayed when set to Guard mode. | |||
For a better understanding of function and available tags, see: [[Sequence]]. | |||
== See Also == | == See Also == | ||
Revision as of 15:18, 11 April 2025
The [Guard] section in rules(md).ini is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.
For a full list of available tags, see: Mission Control.
Infantry Sequences
Guard is also a tag within special 'sequences' in art(md).ini. In this case it defines the range of frames inside infantry's SHP art that should be displayed when set to Guard mode.
For a better understanding of function and available tags, see: Sequence.