Guard: Difference between revisions
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Specifies some basic behaviours when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set. | Specifies some basic behaviours when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set. | ||
For a full list of available tags, see: [[ | For a full list of available tags, see: [[Mission Control]]. | ||
{{Flag | {{Flag | ||
Revision as of 14:40, 11 April 2025
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| Flag: | Guard |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | Mission Control |
Specifies some basic behaviours when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.
For a full list of available tags, see: Mission Control.
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| Flag: | Guard |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | InfantrySequences |
Specifies which frames of the infantry's SHP art should be used when set to guard mode.







