Guard: Difference between revisions
Appearance
mission add |
No edit summary |
||
| Line 2: | Line 2: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|int}} | |values={{Values|int}} | ||
|types={{Categ| | |types={{Categ|Mission_Control}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
Revision as of 14:40, 11 April 2025
|
|
|
|
|
|
| Flag: | Guard |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | Mission_Control |
Specifies some basic behaviours when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.
For a full list of available tags, see: Mission_Control.
|
|
|
|
|
|
| Flag: | Guard |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | InfantrySequences |
Specifies which frames of the infantry's SHP art should be used when set to guard mode.







