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Guard: Difference between revisions

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removing bullets from see also like the other pages
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mission add
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{{Flag
|files={{Categ|Rules(md).ini}}
|values={{Values|int}}
|types={{Categ|Missions}}
|ra2=yes
|yr=yes
}}
Specifies some basic behaviours when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set.
For a full list of available tags, see: [[Mission_Control]].
{{Flag
{{Flag
|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
Line 7: Line 18:
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}
Specifies which frames of the [[IntanfryTypes|infantry's]] [[Shape|SHP art]] should be used when set to guard mode.
Specifies which frames of the [[IntanfryTypes|infantry's]] [[Shape|SHP art]] should be used when set to guard mode.

Revision as of 14:39, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Guard
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Missions


Specifies some basic behaviours when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.

For a full list of available tags, see: Mission_Control.

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Guard
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantrySequences


Specifies which frames of the infantry's SHP art should be used when set to guard mode.

See Also

Ready

InfantrySequences

Sequence

Prone