Guard: Difference between revisions
Appearance
m Works in TS/FS; ' This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.', It is, it's just using the same frames as Ready. |
removing bullets from see also like the other pages |
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Specifies which frames of the [[IntanfryTypes|infantry's]] [[Shape|SHP art]] should be used when set to guard mode. | |||
== See Also == | |||
[[Ready]] | |||
[[InfantrySequences]] | |||
[[Sequence]] | |||
[[Prone]] | |||
Revision as of 14:33, 11 April 2025
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| Flag: | Guard |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | InfantrySequences |
Specifies which frames of the infantry's SHP art should be used when set to guard mode.





