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Guard: Difference between revisions

From ModEnc²
4SG (talk | contribs)
m Works in TS/FS; ' This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.', It is, it's just using the same frames as Ready.
ATHSE (talk | contribs)
removing bullets from see also like the other pages
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Specifies which frames of the [[IntanfryTypes|infantry's]] [[Shape|SHP art]] should be used when set to guard mode.


Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode.
== See Also ==
[[Ready]]
 
[[InfantrySequences]]
 
[[Sequence]]


== See Also ==
[[Prone]]
* [[Ready]]
* [[InfantrySequences]]
* [[Sequence]]
* [[Prone]]

Revision as of 14:33, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Guard
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantrySequences


Specifies which frames of the infantry's SHP art should be used when set to guard mode.

See Also

Ready

InfantrySequences

Sequence

Prone