Guard: Difference between revisions
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m Works in TS/FS; ' This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.', It is, it's just using the same frames as Ready. |
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|values={{Values|int}} | |values={{Values|int}} | ||
|types={{Categ|InfantrySequences}} | |types={{Categ|InfantrySequences}} | ||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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}} | }} | ||
Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode | Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode. | ||
== See Also == | == See Also == | ||
Revision as of 14:06, 11 April 2025
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| Flag: | Guard |
| File(s): | Art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | InfantrySequences |
Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode.





