DESO: Difference between revisions
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[DESO] is the name of the ini section in {{ra2}} that covers the settings for the Desolator, Iraq's country-specific [[InfantryTypes|infantry]]. A unit with special functions which the game is hard-coded to perform. | [DESO] is the name of the ini section in {{ra2}} that covers the settings for the Desolator, Iraq's country-specific [[InfantryTypes|infantry]]. A unit with special functions which the game is hard-coded to perform.<br><br> | ||
One special function relates to the [[ROF|rate of fire]] of the [[IsRadEruption|RadEruption weapon]], which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game. | One special function relates to the [[ROF|rate of fire]] of the [[IsRadEruption|RadEruption weapon]], which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game. <br><br> | ||
The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level. This is presumably to prevent radiation levels rising too high, as there is a maximum graphical brightness to represent radiation on a cell determined by [[RadLevelMax]], above which the radiation just appears to last longer than [[RadLevelDelay]] (and [[RadLightDelay]]) would demand, while actually being stronger and doing more [[Damage]]. | The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level. This is presumably to prevent radiation levels rising too high, as there is a maximum graphical brightness to represent radiation on a cell determined by [[RadLevelMax]], above which the radiation just appears to last longer than [[RadLevelDelay]] (and [[RadLightDelay]]) would demand, while actually being stronger and doing more [[Damage]].<br><br> | ||
This behaviour is unique to the Desolator, if the RadEruption weapon is used by another unit, then the rate of fire works normally. | This behaviour is unique to the Desolator, if the RadEruption weapon is used by another unit, then the rate of fire works normally. | ||
Revision as of 04:46, 10 April 2025
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[DESO] is the name of the ini section in Red Alert 2 that covers the settings for the Desolator, Iraq's country-specific infantry. A unit with special functions which the game is hard-coded to perform.
One special function relates to the rate of fire of the RadEruption weapon, which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game.
The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level. This is presumably to prevent radiation levels rising too high, as there is a maximum graphical brightness to represent radiation on a cell determined by RadLevelMax, above which the radiation just appears to last longer than RadLevelDelay (and RadLightDelay) would demand, while actually being stronger and doing more Damage.
This behaviour is unique to the Desolator, if the RadEruption weapon is used by another unit, then the rate of fire works normally.
- Starting from Ares 0.1, you can now set IsDesolator=yes on other InfantryTypes or, indeed, IsDesolator=no on the [DESO].
- This bug has been fixed in Ares 3.0.





