Gunner: Difference between revisions
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* The vehicle in question must have a {{Tt|[[TurretCount]]}} of >0. The statement must be neither omitted, nor set to 0. | * The vehicle in question must have a {{Tt|[[TurretCount]]}} of >0. The statement must be neither omitted, nor set to 0. | ||
** Negative numbers have not been tested, however it is reasonable to expect them to not cause the IFV to work as desired. | ** Negative numbers have not been tested, however it is reasonable to expect them to not cause the IFV to work as desired. | ||
{{bugs}} | |||
{{f|Gunner|yes}} vehicles use the passenger’s temporal device to fire if it is equipped with a {{f|Temporal|yes|link}} weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. If the {{f|Gunner|yes}} vehicle is also {{f|OpenTopped|yes}}, the infantry with the {{f|Temporal|yes}} weapon inside is still supposed to fire on its own, but because it doesn’t have the temporal device any more, the game crashes. | |||
*[[Ares]]0.9 prevents infantry that has its temporal device taken away by the {{f|Gunner}} logic from firing out of an {{f|OpenTopped|link}} vehicle. | |||
Revision as of 05:59, 8 April 2025
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| Flag: | Gunner |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that this object uses an IFV Weapon System.
Originally used only on the IFV. In order for this flag to work as expected, several conditions have to be met:
- The vehicle in question must have a TurretCount of >0. The statement must be neither omitted, nor set to 0.
- Negative numbers have not been tested, however it is reasonable to expect them to not cause the IFV to work as desired.
Bugs/Side-Effects/Unexpected Limitations
Gunner=yes vehicles use the passenger’s temporal device to fire if it is equipped with a Temporal=yes weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. If the Gunner=yes vehicle is also OpenTopped=yes, the infantry with the Temporal=yes weapon inside is still supposed to fire on its own, but because it doesn’t have the temporal device any more, the game crashes.
- Ares0.9 prevents infantry that has its temporal device taken away by the Gunner logic from firing out of an OpenTopped vehicle.





