OpenTopped: Difference between revisions
link |
m The ExitCoord is not the primary cause; merely adding ExitCoord cannot resolve the issue. |
||
| Line 12: | Line 12: | ||
If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the [[OpenTransportWeapon]] will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a [[GuardRange]] equal to or lower than the carrier vehicle's weapon will circumvent this. | If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the [[OpenTransportWeapon]] will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a [[GuardRange]] equal to or lower than the carrier vehicle's weapon will circumvent this. | ||
When using this tag with a [[BuildingType]] | {{bugs}} | ||
When using this tag with a [[BuildingType]] will cause [[InfantryTypes]] exiting that building to attack it, trying to occupy the central cell. | |||
{{NotVerified}} | |||
The presence of [[ExitCoord]] can resolve this issue. | |||
Revision as of 05:53, 8 April 2025
|
|
|
|
|
|
| Flag: | OpenTopped |
| File(s): | Rulesmd.ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes,AircraftTypes,BuildingTypes |
If the object has both this flag and the capability to carry passengers, the passengers will be able to fire out while being inside.
If units that enter the OpenTopped vehicle have a lower Range value on their weapon than the actual OpenTopped vehicle itself has, the OpenTransportWeapon will no longer respect it's own Range value and will instead fire with the Range of the occupying passenger's weapons. Giving potential passengers a GuardRange equal to or lower than the carrier vehicle's weapon will circumvent this.
Bugs/Side-Effects/Unexpected Limitations
When using this tag with a BuildingType will cause InfantryTypes exiting that building to attack it, trying to occupy the central cell.
The presence of ExitCoord can resolve this issue.





