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IsChargeTurret: Difference between revisions

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If set, specifies that:
If set, specifies that:
*this object should cycle all of its turrets (see [[TurretCount]]) after each shot, to create an impression of the weapon recharging/recoiling.
*this unit should cycle all of its turrets (see [[TurretCount]]) after each shot, to create an impression of the weapon recharging/recoiling.
*this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.
*this unit should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.

Revision as of 04:45, 8 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsChargeTurret
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this unit should cycle all of its turrets (see TurretCount) after each shot, to create an impression of the weapon recharging/recoiling.
  • this unit should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.