IsChargeTurret: Difference between revisions
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If set, specifies that: | If set, specifies that: | ||
*this object should cycle all of its turrets (see [[TurretCount]]) | *this object should cycle all of its turrets (see [[TurretCount]]) after each shot, to create an impression of the weapon recharging/recoiling. | ||
*this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has. | *this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has. | ||
Revision as of 04:43, 8 April 2025
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| Flag: | IsChargeTurret |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) after each shot, to create an impression of the weapon recharging/recoiling.
- this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.





