FlySounds: Difference between revisions
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== Notes == | |||
The number infront of the sound likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes. | |||
==See Also== | ==See Also== | ||
[[MoveSound]] | [[MoveSound]] | ||
Revision as of 15:01, 19 March 2025
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| Flag: | FlySounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
Notes
The number infront of the sound likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.





