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FlySounds: Difference between revisions

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Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file.<br>
Sound to play when [[InfantryTypes]] uses the move sequence [[Fly]], both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
(Specifies the sound made by this [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.)
 
Usage example:<br>
Usage example:<br>
<code>
'''[RocketeerSequence]'''<br>
'''[RocketeerSequence]'''<br>
'''FlySounds= 1 RocketeerMove'''<br>
''' FlySounds= 1 RocketeerMove'''
</code>
 
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.


==See Also==
==See Also==
[[MoveSound]]
[[MoveSound]]

Revision as of 15:00, 19 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.

Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove

[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

MoveSound