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FlySounds: Difference between revisions

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en>Testid123
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''Fly''' and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[RocketeerSequence]'''<br> '''FlySounds= 1 RocketeerMove'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, th..."
 
en>Testid123
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Sound to play when [[InfantryTypes]] uses the sequence '''Fly''' and can be any sound as defined in the SOUND.INI file.<br>
Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file.<br>
Usage example:<br>
Usage example:<br>
'''[RocketeerSequence]'''<br>
'''[RocketeerSequence]'''<br>
'''FlySounds= 1 RocketeerMove'''<br>
'''FlySounds= 1 RocketeerMove'''<br>
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

Revision as of 13:33, 13 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Fly and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.