FirersPalette: Difference between revisions
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en>DCoder Added note about voxels |
en>Starkku Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game. |
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If set, the projectile will be drawn in the | If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable. | ||
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour. | '''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour. | ||
Revision as of 18:11, 1 February 2013
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| Flag: | FirersPalette |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.





