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FirersPalette: Difference between revisions

From ModEnc²
en>DCoder
Added note about voxels
en>Starkku
Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.
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If set, the projectile will be drawn in the firing object's palette rather than its own. This also makes the projectile remappable.
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.


'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.

Revision as of 18:11, 1 February 2013

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.

Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.