How to build Jumpjet Vehicle on Airfield: Difference between revisions
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PPM link: [[https://ppmforums.com/topic-46916/how-to-build-jumpjet-vehicle-from-airfield/| How to Build Jumpjet Vehicle from Airfield]] | |||
Revision as of 12:32, 3 April 2025
Credit to cxtian39 for discovering this.
First you need a dummy aircraft that kills itself on born:
[AircraftTypes] +=MYDUMMYAIRCRAFT01
[MYDUMMYAIRCRAFT01] ... TechLevel=3 ; buildable Armor=die ; killed by the suicide AE AttachEffect.Animation=KILLDUMMY ; a suicide AE AttachEffect.Duration=-1 Sight=0 DesignatorRange=1 ; yes this is a designator ...
Additional note: Unit auto death can be executed either by attaching an AE that instantly kills it, or via Phobos's Kill Object Automatically logic.
Then add this superweapon to your airfield:
[GiveMeJumpjet] Type=UnitDelivery Deliver.Types=MYJUMPJET SW.AITargeting=self SW.AutoFire=yes SW.FireIntoShroud=yes IsPowered=false RechargeTime=.01 SW.ShowCameo=no SW.Deferment=0 SW.Designators=MYDUMMYAIRCRAFT01
[MYJUMPJET] ;Your helicopter, airship, disc, whatever
Reason behind: you build the dummy designator, causing the give-me-jumpjet-sw to fire only once then the designator dies right after born and the superweapon is on hold again. This trick supports setting primary exit.
If you want AI to recruit unit-delivered unit, set [Hunt]->Recruitable=yes
-cxtian39
PPM link: [How to Build Jumpjet Vehicle from Airfield]