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Marble Madness: Difference between revisions

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[[File:Gdi1a.jpg|thumb|Screenshot of an area in gdi1a.map, the first mission of the GDI campaign in {{ts}}, as viewed in [[Matze's_tools|FinalSun]].]][[File:Gdi1a mm.jpg|thumb|The same area, now viewed in Marble Madness mode.]] '''Marble Madness''' (MM for short) is the name of a special [[map]] editing mode that used to exist in the internal map editors of {{ts}}, {{ra2}}, and {{yr}}. Also known as "framework mode", it replaced all tile graphics with simplified, colorful versions, allowing for [[Westwood]]'s map designers to easily detect errors and correctly line up tiles such as cliffs and shores.
[[File:Gdi1ax.jpg|thumb|Screenshot of an area in gdi1a.map, the first mission of the GDI campaign in {{ts}}, as viewed in [[Matze's_tools|FinalSun]].]][[File:Gdi1a mmx.jpg|thumb|The same area, now viewed in Marble Madness mode.]] '''Marble Madness''' (MM for short) is the name of a special [[map]] editing mode that used to exist in the internal map editors of {{ts}}, {{ra2}}, and {{yr}}. Also known as "framework mode", it replaced all tile graphics with simplified, colorful versions, allowing for [[Westwood]]'s map designers to easily detect errors and correctly line up tiles such as cliffs and shores.


Fortunately for modders, Marble Madness is featured in the unofficial [[Matze's_tools|FinalAlert and FinalSun]] map editors, and works the same way as it would have in the original editor.
Fortunately for modders, Marble Madness is featured in the unofficial [[Matze's_tools|FinalAlert and FinalSun]] map editors, and works the same way as it would have in the original editor.
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==Trivia==
==Trivia==
Marble Madness mode is named after [https://en.wikipedia.org/wiki/Marble_Madness Marble Madness], an arcade video game published in 1984, which involved controlling a marble in a colorful, isometric 3D environment not unlike its namesake map editing mode in C&C games.
Marble Madness mode is named after [https://en.wikipedia.org/wiki/Marble_Madness Marble Madness], an arcade video game published in 1984, which involved controlling a marble in a colorful, isometric 3D environment not unlike its namesake map editing mode in C&C games.
[[File:Marblemadness.jpg|thumb|Marble Madness, the original arcade game.]]
[[File:Marblemadnessx.jpg|thumb|Marble Madness, the original arcade game.]]


==Related Flags==
==Related Flags==

Revision as of 00:31, 1 April 2025

File:Gdi1ax.jpg
Screenshot of an area in gdi1a.map, the first mission of the GDI campaign in Tiberian Sun, as viewed in FinalSun.
File:Gdi1a mmx.jpg
The same area, now viewed in Marble Madness mode.

Marble Madness (MM for short) is the name of a special map editing mode that used to exist in the internal map editors of Tiberian Sun, Red Alert 2, and Yuri's Revenge. Also known as "framework mode", it replaced all tile graphics with simplified, colorful versions, allowing for Westwood's map designers to easily detect errors and correctly line up tiles such as cliffs and shores.

Fortunately for modders, Marble Madness is featured in the unofficial FinalAlert and FinalSun map editors, and works the same way as it would have in the original editor.

How Marble Madness Works

How Marble Madness functions is very simple: when enabled, it replaces a tileset with another, as specified by the MarbleMadness flag. Both sets should have similarly shaped tiles and the same amount of tiles for optimal results. However, this effect is purely visual, and the tile information isn't actually modified in IsoMapPack. Once the mode is turned off, the editor returns to displaying the original tile graphics.

Trivia

Marble Madness mode is named after Marble Madness, an arcade video game published in 1984, which involved controlling a marble in a colorful, isometric 3D environment not unlike its namesake map editing mode in C&C games.

File:Marblemadnessx.jpg
Marble Madness, the original arcade game.

Related Flags